Imperial Glory | |
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Developer(s) | Pyro Studios Robosoft Technologies (Mac) |
Publisher(s) | Eidos Interactive, Feral Interactive (Mac) |
Producer(s) | César Valencia Perello |
Writer(s) | Ignacio Pérez Dolset César Valencia Perello |
Platform(s) | Microsoft Windows, Mac OS X |
Release | Windows OS X December 1, 2006 |
Genre(s) | Real-time tactics |
Mode(s) | Single-player, multiplayer |
![Imperial Glory For Mac Imperial Glory For Mac](/uploads/1/3/4/7/134781442/193969785.jpg)
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Imperial Glory is a real-time tacticsvideo game, developed by Pyro Studios and published by Eidos Interactive, that was released to the public in May 2005. The Mac OS X version of the game was released in December 2006 by Feral Interactive.[1]
Imperial Glory (Mac) by Feral Interactive. Platform: Mac OS X Rated: Ages 12 and Over 3.3 out of 5 stars 6 ratings. Currently unavailable. We don't know when or if this item will be back in stock. Two distinct gameplay modes - turn-based imperial management model and real-time land and naval battles in full 3D. May 15, 2005 Imperial Glory It is a time of war in Europe. Driven by new ideas of Enlightenment, the hearts of men and women across the continent are inflamed with dreams of freedom and glory.
Imperial Glory is set in the Revolutionary and Napoleonic eras, between 1789 and 1815, and allows the player to choose one of the great empires of the age – Great Britain, France, Austria, Russia or Prussia–on their quest of conquering Europe, North Africa and the Middle East. The game is very similar to the Total War series: it consists of a 2-D strategic campaign and fully 3-D land and naval.
Gameplay[edit]
Units[edit]
The basic units available to the player are the same, regardless of the nation the player controls, namely, infantry, cavalry and artillery. By seizing appropriate provinces, a player may deploy other units, such as Arabian camel cavalry. The principal units are infantry, cavalry, artillery.
Infantry in Imperial Glory are represented as militia, line infantry, light infantry, grenadiers, riflemen and the player's country's elite force (e.g. British Black Watch). Cavalry consists of dragoons, hussars, lancers and an elite cavalry type (such as Life Guards for Britain), and it is possible to find such contemporary pieces of artillery as six-pounder cannons and howitzers.
In the campaign phase of the game, units are moved around the map by assigning them to a commander. Commanders bear the ranks of captain, colonel, general or field marshal. Each can command a certain number of units and be promoted to a higher rank by winning encounters with enemy units.
During naval battles, players can engage the enemy with various ships: sloops, frigates or ships of the line.
Tactics[edit]
The main weapon of the infantry is the musket, which lowers the opportunity to involve soldiers in hand-to-hand combat (players may order them to commence a bayonet charge). Hence, the tactics have to be adjusted to this new setting. The game offers a variety of unit formations, enabling players to engage in combat operations with greater efficiency.
Peaceful activities[edit]
Aside from fighting, players may engage in diplomacy, including several alliance options. Many different kinds of buildings can be constructed, which can be fortified, and which give certain advantages to the player, including providing a basis for recruitment of units. Effort applied to research leads to the development of new types of units to be recruited and different buildings that may be built. Trade routes can be set up as well, either to trade with other nations or establish internal commerce.
![Mac Mac](/uploads/1/3/4/7/134781442/353586087.jpg)
Reception[edit]
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Imperial Glory received 'average' reviews according to the review aggregation website Metacritic.[2]GameSpot reported that the 'system's biggest problem is that it doesn't model morale. This means that your men basically turn into mindless automatons, and not very smart ones, either' and rounded off the review with '[Imperial Glory] shows a lot of untapped promise and potential, but it also possesses raw edges and missed opportunities. This is still an enjoyable game, though, so long as you're willing to overlook the flaws.'[7]
References[edit]
- ^'Imperial Glory'. Feral Interactive. Archived from the original on October 28, 2007. Retrieved October 21, 2018.
- ^ ab'Imperial Glory for PC Reviews'. Metacritic. CBS Interactive. Retrieved October 21, 2018.
- ^Luo, Di (June 30, 2005). 'Imperial Glory'. 1UP.com. Ziff Davis. Archived from the original on January 5, 2010. Retrieved October 22, 2018.
- ^'Imperial Glory'. Computer Games Magazine. theGlobe.com. September 2005. p. 54.
- ^Luo, Di (September 2005). 'Imperial Glory'(PDF). Computer Gaming World. No. 254. Ziff Davis. p. 72. Retrieved October 21, 2018.
- ^Gillen, Kieron (June 6, 2005). 'Imperial Glory'. Eurogamer. Gamer Network. Retrieved October 22, 2018.
- ^ abOcampo, Jason (June 2, 2005). 'Imperial Glory Review'. GameSpot. CBS Interactive. Retrieved October 21, 2018.
- ^Abner, William (June 9, 2005). 'GameSpy: Imperial Glory'. GameSpy. IGN Entertainment. Retrieved October 22, 2018.
- ^Eberle, Matt (June 20, 2005). 'Imperial Glory - PC - Review'. GameZone. Archived from the original on March 17, 2008. Retrieved October 22, 2018.
- ^Butts, Steve (June 1, 2005). 'Imperial Glory'. IGN. Ziff Davis. Retrieved October 21, 2018.
- ^'Imperial Glory'. PC Gamer. Vol. 12 no. 8. Future US. August 2005. p. 60.
- ^Stevens, Tim (June 28, 2005). 'Imperial Glory Review'. X-Play. G4 Media. Archived from the original on November 11, 2005. Retrieved October 22, 2018.
External links[edit]
- Imperial Glory at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Imperial_Glory&oldid=953067731'
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Imperial Glory January 26, 2007 | Joshua Russell |
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Imperial Glory could be a great turn-based strategy game. It could take us cinematically inside the Napoleonic wars, let us command a myriad of troops and strategically outwit the enemy, and challenge us with the management of the resources of an empire. It could even do all that while grabbing your attention, keeping you immersed in the game with all of its stunning visuals and intense battles, and difficult strategic choices. It could, but it really doesn’t. Now don’t get me wrong, Imperial Glory is a fun game. Just not that fun.I Can't See My Cursor HELP :: Imperial Glory General Discussions
Every time I find something great about Imperial Glory, there’s something else about the game that makes me want to scream profanities and stomp around my bedroom. But my bedroom is very small, and I might really disturb the neighbors, so I’ve managed to find alternate methods to manage my pent up rage. I’ll get in to all that in a little bit. Right now I’m faced with the age old question: do you want to hear the good news, or the bad news first? As a quick solution, I’ll write the good first, and label it “The Good.” Then I’ll write the bad, appropriately labeled “The Bad,” and you may read the two in whichever order your moral compass dictates.
There are four game modes in Imperial Glory. Campaign mode is the most involved of them, and it is very similar to Risk. There is a Quick Battle mode, where you can fight as any nation on any territory on the map, land or sea. You can chose to win by taking battle objectives, or by obliterating the enemy army. There is also a Historical Battle mode and Multiplayer. I’ll get into those later.Imperial Glory For Mac Os
Campaign mode in Imperial Glory is probably where you will spend most of your time, and it is where most of depth of the game comes out. It’s like an ogre, there’s layers to it. It gives you the choice to control one of five nations from the Napoleonic era: Great Britain, France, Austria, Prussia, or Russia. Each nation has their advantages and disadvantages, so the level of challenge to some degree is decided by which country you choose to begin with. Great Britain has a great economy, navy, and produces the most research points in the beginning. Gotta love those diligent British. However their military is weak. The rest of the nations have strong militaries, and weaker economies, navies, and research production, Prussia being the absolute weakest. Also take into account how many territories each nation starts out with (France and Russia have the most), which is very important for resource production and military development, and how many wharves they have (Great Britain wins there), important not only for trade, but also to have a strong navy. Some nations also begin the game with alliances, which can be helpful while you are small and weak.
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The campaign can be set up to determine victory in one of two ways: score or total victory. If you chose to win by score, you must try to have the best trade network, biggest army, most research advances, most territories, and so on. All of these factors translate into glory points, and whoever has the most after 41 years wins the game. 41 years here is apparently an arbitrary number, since the Napoleonic Wars really only lasted from 1789 to roughly 1815. However 41 years do give you plenty of time to rack up the score. I should mention that one turn equals one month, so there are 12 turns in a year. The other way to win, total victory, simply means you have to take over the entire map any way you can, with no time limit. What would a game called “Imperial Glory” be without good old-fashioned imperialistic world domination?
In campaign mode Imperial Glory gives you what you should expect. You are in charge of resources, namely Gold (used for just about everything), Resource (for building buildings), Food (to support your army), and Population (this one is obvious), you can build different buildings on your territories to increase their production values, you establish trade by land and by sea, you develop your army and navy, and you either try to avoid war, or you cause it. With the difficulty on medium you will rarely be attacked, and the AI is for the most part tame. If you kick it up to hard, though, you’ll have yourself a challenge. Countries will back-stab you at inopportune moments, they’ll form coalitions against you, they’ll weaken you by overpricing trades and treaties, and their armies have pretty good strategy. Each of your countries produce research points, and there is a tree of advances you can research to strengthen your economy or military. There are even special advances you can research depending on what form of government you decide to use, so by all means, be a totalitarian dictator, if only for the neat bonuses. For example, as an absolute monarchy, you will be able to build resistance cells in your opponents’ assimilated countries to try and free them from their tyrannous rulers. I love me some covert unconventional warfare.
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